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Arhitecture Simplified

Flutter Application Flow: User-AI Interaction Tree (Simplified)

Project: TestAI (fe_kommentall)
Framework: Flutter/Dart
Purpose: Multi-branch AI conversation interface with sub-prompt capabilities


Table of Contents

  1. Application Entry Point
  2. Home Screen Initialization
  3. User Input Flow
  4. Prompt Processing Flow
  5. Home Screen Manager Processing
  6. Thread Map Update
  7. Tree View Update
  8. Tree Rendering Flow
  9. Tree Structure Building
  10. Tree Item Rendering
  11. Individual Tree Item Display
  12. Sub-Prompt Preparation
  13. Node Selection
  14. Data Models
  15. Complete Flow Summary
  16. Key Architectural Patterns

1. Application Entry Point

Flow

main.dart
  └─ main()
     └─ runApp(MyApp())

2. Home Screen Initialization

HomeScreen (StatefulWidget)

Location: lib/screens/home_screen.dart

Flow

HomeScreen
  └─ HomeScreenState.initState()
     ├─ Initialize PromptArgs (empty state)
     ├─ Create BackendService()
     ├─ Create PointManager(backendService)
     ├─ Create TreeViewManager()
     ├─ Create ShardManager(pointManager, backendService)
     ├─ Create ThreadManager(pointManager, shardManager, backendService, threadMap, onMapUpdated)
     ├─ Create ContextManager(threadManager, apiService, threadMap)
     └─ Create HomeScreenManager(all managers, callbacks)

State Variables

- threadMap: Map<String, Point> (cache of all Points)
- treeViewList: List<Point> (Points to display)
- promptArgs: PromptArgs (current prompt context)
- loadingExchanges: Set<String> (track loading states)
- isLoading: bool (global loading state)
- errorMessage: String? (error display)

3. User Input Flow

Flow

PromptInputField (StatefulWidget)
  └─ User types in TextField
     └─ User presses Send button
        └─ PromptInputField._handleSendRequest()
           ├─ Validate text (not empty)
           └─ widget.onPrompt(text)
              └─ HomeScreen.onPrompt(text)

4. Prompt Processing Flow

Flow

HomeScreen.onPrompt(promptText)
  ├─ Clear errors: setState()
  ├─ Determine prompt type (regular vs sub-prompt)
  ├─ Create/update PromptArgs
  ├─ Call HomeScreenManager.handlePrompt(...)
  ├─ Clear promptArgs: setState()
  └─ Handle errors: setState()

5. Home Screen Manager Processing

Flow

HomeScreenManager.handlePrompt(...)
  ├─ Validate prompt text
  ├─ onLoadingStateChanged(true)
  ├─ ThreadManager.updateThreadMap(promptText, promptArgs)
  │  └─ Returns: Point newPoint
  ├─ Create AiModelProperties (model config)
  ├─ ContextManager.createPromptContext(newPoint)
  │  └─ Returns: List<RequestMessage> promptContextMessages
  ├─ Track loading state:
  │  ├─ Extract exchangeId from newPoint
  │  └─ updateLoadingExchanges(add exchangeId)
  ├─ ApiService.sendPromptToAi(pointId, promptContextMessages, aiModelProperties)
  │  └─ Returns: Point updatedNewPoint (with response)
  ├─ updateLoadingExchanges(remove exchangeId)
  ├─ Update threadMap[updatedNewPoint.id]
  ├─ onMapUpdated()
  ├─ populateTreeViewList(treeViewList, updateTreeViewList)
  ├─ onClearPromptInput()
  └─ onLoadingStateChanged(false)

6. Thread Map Update (Core Logic)

Flow - Decision Branch

ThreadManager.updateThreadMap(promptText, promptArgs)
  ├─ PointManager.createNewPoint(promptArgs, promptText)
  │  └─ Returns: Point newPoint
  │
  ├─ IF newPoint.id == newPoint.parentPointId:
  │  └─ ROOT POINT: Add to threadMap and return
  │
  ├─ Get Parent Point:
  │  ├─ IF NOT in threadMap:
  │  │  ├─ PointManager.getParentPoint(fetchArgs, newPoint.id)
  │  │  └─ Cache in threadMap
  │  └─ ELSE: Retrieve from threadMap
  │
  └─ DECISION BRANCH:
     │
     ├─ BRANCH A: SHARDING FLOW (isShardChild=true, selectedText exists)
     │  ├─ ShardManager.addShardToParentPoint(newPoint.id, parentPoint, promptArgs)
     │  │  └─ Returns: Point updatedParentPoint (with new Shard)
     │  ├─ getParentShardId(updatedParentPoint, newPoint.id)
     │  ├─ newPoint.copyWith(parentShardId: parentShardId)
     │  ├─ Update threadMap with both points
     │  └─ onMapUpdated()
     │
     └─ BRANCH B: REGULAR FLOW (continue conversation)
        ├─ PointManager.updateParentPoint(newPoint.id, parentPoint)
        │  └─ Returns: Point updatedParentPoint
        ├─ Update threadMap with both points
        └─ onMapUpdated()

7. Tree View Update

Flow

HomeScreenManager.populateTreeViewList(treeViewList, updateTreeViewList)
  └─ TreeViewManager.updateTreeViewList(threadMap, treeViewList)
     └─ Returns: List<Point> newTreeViewList
        └─ updateTreeViewList(newTreeViewList)
           └─ HomeScreen.setState()

8. Tree Rendering Flow

Flow

TreeSliverThread (StatefulWidget)
  │
  ├─ _TreeSliverThreadState.initState()
  │  ├─ Create TreeSliverManager()
  │  └─ _updateTreeList()
  │
  ├─ didUpdateWidget(oldWidget)
  │  └─ IF treeViewList or threadMap changed:
  │     └─ _updateTreeList()
  │
  └─ _updateTreeList()
     └─ TreeSliverManager.buildFlatTreeList(threadMap, treeViewList)
        └─ Returns: List<TreeNodeModel> _flatTreeList
           └─ setState()
              └─ Triggers build()

Build Method

TreeSliverThread.build()
  └─ SliverList.builder(itemCount: _flatTreeList.length)
     └─ For each TreeNodeModel:
        ├─ Check if isLoading (exchangeId in loadingExchanges)
        └─ Return TreeSliverItem(node, isLoading, onTap, prepareSubPromptInput)

Node Tap Handler

_handleNodeTap(node)
  ├─ IF node.hasChildren:
  │  ├─ TreeSliverManager.toggleExpansion(node.id)
  │  └─ _updateTreeList()
  └─ widget.onNodeSelected(node.pointId)

9. Tree Structure Building

Main Algorithm

TreeSliverManager.buildFlatTreeList(threadMap, treeViewList)
  ├─ _buildTreeStructure(treeViewList, threadMap)
  │  └─ Returns: List<TreeNodeModel> treeNodes
  │
  └─ For each node in treeNodes:
     └─ _flattenNode(node, flatList) [Recursive]
        └─ Returns: List<TreeNodeModel> flatList

Build Tree Structure (Three-Pass Algorithm)

TreeSliverManager._buildTreeStructure(treeViewList, threadMap)
  │
  ├─ PASS 1: Create all nodes
  │  └─ For each Point in treeViewList:
  │     ├─ Check if Point has valid shards
  │     │
  │     ├─ IF has valid shards:
  │     │  └─ _createShardPointNode(point, exchange, nodeMap, threadMap)
  │     │     ├─ Creates main prompt node (no response)
  │     │     ├─ Creates shard segment nodes (response parts)
  │     │     ├─ Adds child points under shard segments
  │     │     └─ Creates "after" segment if text remains
  │     │
  │     └─ ELSE:
  │        └─ Create TreeNodeModel (regular, full response)
  │
  ├─ PASS 2: Build hierarchy
  │  └─ For each Point:
  │     ├─ IF root (parentPointId == id):
  │     │  ├─ Add to rootNodes
  │     │  └─ Add shard segments as siblings (if any)
  │     │
  │     └─ ELSE (child):
  │        ├─ Find parent (could be shard segment)
  │        ├─ Add as child to parent
  │        ├─ Update level (parent.level + 1)
  │        └─ Add child's shard segments as siblings (if any)
  │
  └─ PASS 3: Update flags
     └─ For each node:
        └─ IF node.children.isNotEmpty:
           └─ node.copyWith(hasChildren: true)

Create Shard Point Node

TreeSliverManager._createShardPointNode(point, exchange, nodeMap, threadMap)
  ├─ Create main prompt node (responseContent: null)
  ├─ Filter valid shards (validate anchor positions)
  ├─ Sort shards by start position
  │
  └─ For each shard:
     ├─ Extract response segment (currentPosition to shard.endPosition)
     ├─ Create TreeNodeModel for segment (level 0, sibling of prompt)
     ├─ Store in nodeMap (NOT child of main node)
     │
     ├─ For each child in shard.shardChildren:
     │  ├─ Get childPoint from threadMap
     │  ├─ _buildChildNode(childPoint, shardSegment.id, shard.shardId, level=1, ...)
     │  ├─ Add child to shard segment's children
     │  └─ IF child has shards:
     │     └─ Add child's shard segments as siblings
     │
     └─ Create "after" segment if text remains after last shard

Build Child Node (Recursive)

TreeSliverManager._buildChildNode(childPoint, parentId, parentShardId, level, threadMap, nodeMap)
  ├─ Check if childPoint has valid shards
  │
  ├─ IF has valid shards:
  │  └─ _createShardPointNodeRecursive(childPoint, exchange, level, parentId, parentShardId, ...)
  │     └─ [Same logic as _createShardPointNode but with baseLevel parameter]
  │
  └─ ELSE:
     └─ Create TreeNodeModel (regular child node)

Flatten Node (Recursive)

TreeSliverManager._flattenNode(node, flatList)
  ├─ flatList.add(node)
  │
  └─ IF node.isExpanded AND node.children.isNotEmpty:
     └─ For each child:
        └─ _flattenNode(child, flatList) [Recursive]

Visual Representation:

Regular Point (no shards):
├─ Prompt: "What's Earth?"
└─ Response: "Third planet from the Sun"

Shard Point (with shards):
├─ Prompt: "What's Earth?"
├─ Response Segment 1: "Third planet from the "
├─ Response Segment 2: "Sun"
│  └─ Child Point (sub-prompt)
│     ├─ Prompt: "Sun - what's this?"
│     └─ Response: "The star..."
└─ Response Segment 3: " [remaining text]"

10. Tree Item Rendering

Flow

TreeSliverThread.build()
  └─ SliverList.builder()
     └─ For each index:
        ├─ Get TreeNodeModel from _flatTreeList[index]
        ├─ Check isLoading (node.exchangeId in loadingExchanges)
        └─ Return TreeSliverItem(node, isLoading, onTap, prepareSubPromptInput)

11. Individual Tree Item Display

Flow

TreeSliverItem.build()
  └─ Container(margin: left = node.level * _levelIndent)
     └─ Card
        └─ InkWell(onTap: onTap)
           └─ Column
              ├─ IF node.hasChildren:
              │  └─ _buildExpansionHeader()
              │
              ├─ IF node.promptContent != null:
              │  └─ _buildPromptSection()
              │     └─ _buildContentSection(promptStyle)
              │
              └─ Response rendering (varies by nodeType):
                 │
                 ├─ IF nodeType == exchange AND responseContent != null:
                 │  └─ isLoading ? _buildStatusSection() : _buildResponseSection()
                 │
                 ├─ IF nodeType == shard AND promptContent != null:
                 │  └─ isLoading ? _buildStatusSection() 
                 │     : (responseContent ? _buildResponseSection() : _buildStatusSection())
                 │
                 └─ IF nodeType == shardResponse:
                    └─ _buildResponseSection()

Content Section (with Sub-Prompt Menu)

TreeSliverItem._buildContentSection(config)
  └─ _buildSelectableText(text, textStyle)
     └─ SelectableText(contextMenuBuilder: ...)
        └─ IF selectedText.isNotEmpty:
           └─ AdaptiveTextSelectionToolbar with "Sub-prompt" option
              └─ onPressed: _handleSubPrompt(selectedText, selection)

Handle Sub-Prompt

TreeSliverItem._handleSubPrompt(selectedText, selection)
  ├─ Clipboard.setData(ClipboardData(text: selectedText))
  ├─ Create PromptArgs with shard information:
  │  ├─ currentPointId: node.pointId
  │  ├─ parentPointId: node.pointId
  │  ├─ parentShardId: node.shardId
  │  ├─ isShardChild: true
  │  ├─ selectedText, startPosition, endPosition
  ├─ prepareSubPromptInput(promptArgs)
  └─ ContextMenuController.removeAny()

12. Sub-Prompt Preparation

Flow

HomeScreen.prepareSubPromptInput(promptArgs)
  ├─ Validate selectedText
  ├─ setState():
  │  ├─ Clear errorMessage
  │  └─ Update this.promptArgs (mark isShardChild = true)
  ├─ Show SnackBar: "Text copied to input..."
  └─ WidgetsBinding.instance.addPostFrameCallback():
     ├─ PromptInputField.setText(selectedText)
     └─ PromptInputField.focusInput()

13. Node Selection

Flow

HomeScreen.onNodeSelected(currentPointId)
  ├─ setState():
  │  └─ Update promptArgs (mark isShardChild = false)
  └─ PromptInputField.focusInput()

14. Data Models

Location: lib/models/

Point Model

Point
  ├─ id: String
  ├─ parentPointId: String
  ├─ pointChildren: List<String>
  ├─ parentShardId: String?
  ├─ shardsList: List<Shard>
  ├─ exchangesList: List<Exchange>
  └─ metadata: Metadata?

Shard Model

Shard
  ├─ shardId: String
  ├─ shardChildren: List<String>
  └─ anchor: Anchor
      ├─ startPosition: int
      ├─ endPosition: int
      └─ selectedText: String

Exchange Model

Exchange
  ├─ exchangeId: String
  ├─ exchangeTitle: String?
  ├─ prompt: Prompt
  │   ├─ model: String
  │   ├─ promptMessage: PromptMessage (role, content)
  │   └─ maxTokens: int
  └─ response: Response?
      ├─ id, model, created, etc.
      ├─ choices: List<Choice>
      │   └─ message: Message (role, content)
      └─ usage: Usage

TreeNodeModel

TreeNodeModel (UI representation)
  ├─ id: String
  ├─ pointId: String
  ├─ level: int (indentation)
  ├─ isExpanded: bool
  ├─ hasChildren: bool
  ├─ promptContent: String?
  ├─ responseContent: String?
  ├─ nodeType: NodeType (exchange, shard, shardResponse)
  ├─ children: List<TreeNodeModel>
  └─ ... (other fields)

PromptArgs

PromptArgs (context for prompt)
  ├─ currentPointId: String
  ├─ parentPointId: String?
  ├─ parentShardId: String?
  ├─ isShardChild: bool
  ├─ selectedText: String?
  ├─ startPosition, endPosition: int?
  └─ ... (other fields)

15. Complete Flow Summary

Example: "What's Earth?" Conversation

Step 1: Initial Prompt

User types: "What's Earth?"
  ↓
PromptInputField._handleSendRequest()
  ↓
HomeScreen.onPrompt("What's Earth?")
  ↓
HomeScreenManager.handlePrompt(...)
  ↓
ThreadManager.updateThreadMap()
  ├─ PointManager.createNewPoint() → Point T001
  └─ (T001.id == T001.parentPointId) → Root point
  ↓
ContextManager.createPromptContext(T001)
  ↓
OpenAIService.sendPromptToAi(...) → Returns T001 with response
  ↓
TreeViewManager.updateTreeViewList() → treeViewList = [T001]
  ↓
TreeSliverManager.buildFlatTreeList()
  ├─ _buildTreeStructure() → Creates TreeNodeModel for T001
  └─ _flattenNode() → [T001]
  ↓
TreeSliverThread.build() → TreeSliverItem renders:
  ├─ _buildPromptSection() → Blue "You" box
  └─ _buildResponseSection() → Green "AI Assistant" box

UI Result:

┌──────────────────────────────┐
│ 👤 You                       │
│ What's Earth?                │
└──────────────────────────────┘
┌──────────────────────────────┐
│ 🤖 AI Assistant              │
│ Third planet from the Sun    │
└──────────────────────────────┘

Step 2: First Sub-Prompt (Selected: "Sun")

User selects "Sun" → Right-click → "Sub-prompt"
  ↓
TreeSliverItem._handleSubPrompt("Sun", selection)
  ├─ Clipboard.setData()
  └─ Creates PromptArgs (isShardChild=true, selectedText="Sun", positions)
  ↓
HomeScreen.prepareSubPromptInput(promptArgs)
  ├─ setState() updates promptArgs
  └─ PromptInputField.setText("Sun")
  ↓
User modifies: "Sun - what's this?" and sends
  ↓
HomeScreen.onPrompt("Sun - what's this?")
  ↓
HomeScreenManager.handlePrompt(...)
  ↓
ThreadManager.updateThreadMap() [isShardChild=true]
  ├─ ShardManager.addShardToParentPoint(T001, promptArgs)
  │  └─ Creates Shard S01 in T001 (anchor: start=24, end=27)
  ├─ PointManager.createNewPoint() → Point T002 (parentShardId: S01)
  └─ Updates T001.shardsList[0].shardChildren = ["T002"]
  ↓
OpenAIService.sendPromptToAi(T002, ...) → Returns T002 with response
  ↓
TreeViewManager.updateTreeViewList() → treeViewList = [T001, T002]
  ↓
TreeSliverManager.buildFlatTreeList()
  ├─ _buildTreeStructure()
  │  └─ Detects T001 has valid shards
  │     └─ _createShardPointNode(T001, ...)
  │        ├─ Creates main prompt node (T001)
  │        ├─ Creates shard segment (T001_shard_S01) with response text
  │        └─ Adds T002 as child of shard segment (level 1)
  └─ _flattenNode() → [T001_prompt, T001_shard_S01, T002]
  ↓
UI renders nested structure:
  ├─ T001 prompt
  ├─ T001_shard_S01 (response segment)
  └─── T002 (indented, level 1)

UI Result:

┌──────────────────────────────┐
│ 👤 You                       │
│ What's Earth?                │
└──────────────────────────────┘
┌──────────────────────────────┐
│ ✂️ Shard Segment             │
│ Third planet from the Sun    │
│   ┌──────────────────────────┤
│   │ 👤 Shard                 │
│   │ Sun - what's this?       │
│   └──────────────────────────┤
│   ┌──────────────────────────┐
│   │ 🤖 AI Assistant          │
│   │ The star                 │
│   └──────────────────────────┘
└──────────────────────────────┘

Step 3: Second Sub-Prompt (Selected: "star")

User selects "star" → "star - what's this?"
  ↓
Similar flow creates:
  ├─ Shard S02 in Point T002
  ├─ Point T003 (child of T002, shard S02)
  └─ TreeSliverManager recursively splits T002's response
  ↓
UI renders with 2 levels of nesting:
  T001 → T001_shard_S01 → T002 → T002_shard_S02 → T003

Step 4: Third Sub-Prompt (Selected: "sphere")

User selects "sphere" → "sphere - what's this?"
  ↓
Creates:
  ├─ Shard S03 in Point T003
  ├─ Point T004 (child of T003, shard S03)
  └─ TreeSliverManager recursively splits at 3 levels
  ↓
Final nested structure (as seen in screenshot):
  T001
    └─ T001_shard_S01
       └─ T002
          └─ T002_shard_S02
             └─ T003
                └─ T003_shard_S03
                   └─ T004

Final UI (matching screenshot):

┌──────────────────────────────┐
│ 👤 You                       │
│ What's Earth?                │
└──────────────────────────────┘
┌──────────────────────────────┐
│ ✂️ Shard Segment             │
│ Third planet from the Sun    │
│   ┌──────────────────────────┤
│   │ 👤 Shard                 │
│   │ Sun - what's this?       │
│   └──────────────────────────┤
│   ┌──────────────────────────┐
│   │ ✂️ Shard Segment         │
│   │ The star                 │
│   │   ┌──────────────────────┤
│   │   │ 👤 Shard             │
│   │   │ star - what's this?  │
│   │   └──────────────────────┤
│   │   ┌──────────────────────┐
│   │   │ ✂️ Shard Segment     │
│   │   │ A luminous sphere    │
│   │   │   ┌──────────────────┤
│   │   │   │ 👤 Shard         │
│   │   │   │ sphere - what's? │
│   │   │   └──────────────────┤
│   │   │   ┌──────────────────┐
│   │   │   │ 🤖 AI Assistant  │
│   │   │   │ 3D geometric...  │
│   │   │   └──────────────────┘
│   │   └──────────────────────┘
│   │   ┌──────────────────────┐
│   │   │ ✂️ Response Segment  │
│   │   │ of plasma...         │
│   │   └──────────────────────┘
│   │   [... more segments ...]
│   └──────────────────────────┘
└──────────────────────────────┘

Key Call Sequence for Complete Flow

User Action (type/select/send)
  ↓
PromptInputField._handleSendRequest()
  ↓
HomeScreen.onPrompt()
  ↓
HomeScreenManager.handlePrompt()
  ├─ ThreadManager.updateThreadMap()
  │  ├─ PointManager.createNewPoint()
  │  │  └─ BackendService.createPoint()
  │  ├─ IF isShardChild:
  │  │  └─ ShardManager.addShardToParentPoint()
  │  │     └─ BackendService.updatePoint()
  │  └─ PointManager.updateParentPoint()
  │     └─ BackendService.updatePoint()
  ├─ ContextManager.createPromptContext()
  ├─ OpenAIService.sendPromptToAi()
  │  └─ BackendService.updatePoint()
  └─ HomeScreenManager.populateTreeViewList()
     └─ TreeViewManager.updateTreeViewList()
        └─ TreeSliverManager.buildFlatTreeList()
           ├─ TreeSliverManager._buildTreeStructure()
           │  └─ TreeSliverManager._createShardPointNode() [if has shards]
           │     └─ TreeSliverManager._buildChildNode() [recursive]
           └─ TreeSliverManager._flattenNode() [recursive]
  ↓
HomeScreen.setState()
  ↓
TreeSliverThread.didUpdateWidget()
  ↓
TreeSliverThread._updateTreeList()
  ↓
TreeSliverThread.setState()
  ↓
TreeSliverThread.build()
  ├─ SliverList.builder()
  │  └─ For each TreeNodeModel:
  │     └─ TreeSliverItem.build()
  │        ├─ _buildPromptSection()
  │        ├─ _buildResponseSection()
  │        └─ _buildSelectableText()
  │           └─ (custom context menu with "Sub-prompt")
  └─ User interaction continues...

Key Architectural Patterns

1. Manager Pattern

  • PointManager: Point CRUD operations
  • ShardManager: Shard creation/management
  • ThreadManager: Conversation orchestration
  • ContextManager: AI context building
  • TreeViewManager: Tree data transformation
  • TreeSliverManager: Tree rendering logic
  • HomeScreenManager: Overall orchestration

2. State Management via Callbacks

  • Parent (HomeScreen) manages state
  • Children receive callbacks
  • Callbacks trigger setState() in parent
  • UI rebuilds reactively

3. Immutable Data Structures

  • Never mutate, always copy
  • point.copyWith(field: newValue)
  • Predictable state changes

4. Tree Flattening

  • Hierarchical → Flat list
  • Based on expansion states
  • Efficient rendering (SliverList.builder)

5. Error Boundaries

  • Try-catch at every level
  • Graceful degradation
  • User feedback on errors
  • App never crashes

6. Lazy Loading / Caching

  • Fetch only when needed
  • Cache in threadMap
  • Reduce network calls

7. Separation of Data/Display

  • Point (backend) → TreeNodeModel (display) → Widget (UI)
  • Backend changes don't break UI

8. Composite Pattern

  • TreeNodeModel contains children of same type
  • Recursive algorithms naturally

9. Factory Pattern

  • Specialized node creation methods
  • _createShardPointNode()
  • _buildChildNode()

10. Observer Pattern (via Callbacks)

  • onMapUpdated.call()
  • Notifies all listeners
  • Triggers UI updates

11. Production Logging

  • developer.log() instead of print()
  • Structured, filterable logs

12. Context Preservation

  • PromptArgs carries full context
  • Easy to pass between methods

13. Defensive Programming

  • Validate everything
  • Check mounted before setState
  • Null-safe access (.firstOrNull)

14. Key-based Widget Identity

  • GlobalKey for programmatic control
  • Preserve state across rebuilds

15. Three-Pass Tree Building

  • Pass 1: Create nodes
  • Pass 2: Build hierarchy
  • Pass 3: Update flags

Conclusion

Core Features

  1. Multi-level conversation threading
  2. Sub-prompt creation from text
  3. Response segmentation
  4. Dynamic expand/collapse
  5. Granular loading states

Technical Excellence

  1. Production-ready error handling
  2. Immutable data structures
  3. Manager pattern separation
  4. Efficient rendering
  5. Type-safe models
  6. Comprehensive logging

User Experience

  1. Responsive UI
  2. Clear visual hierarchy
  3. Color-coded types
  4. Contextual actions
  5. Per-exchange loading
  6. Error feedback

Scalability

  1. Lazy loading
  2. Efficient rendering
  3. Recursive algorithms
  4. Modular architecture
  5. Clean separation

End of Document

Updated by Tomislav Pleše about 2 months ago · 1 revisions